![]() Compare that to something like Resident Evil 5, where you have A.I. Tim: I'd argue that the co-op mode is entirely optional, and that the single-player experience is absolutely untarnished without a co-op buddy. On paper, both ideas sound great, but in execution I don't think they fit into the Dead Space mold. First, by adding cooperative play, and secondly by implementing standard gunfights with human encounters. I think a lot of that was lost in two ways. ![]() But that suffocating sensation that the other two Dead Space games delivered so effectively rarely popped up in Dead Space 3. Reiner: The spacewalks were the best part of the game, easy. I feel like that brought something new to the table, and also delivered on a sci-fi fantasy gamers have wanted for a long time. They took that disquieting feeling of being in an airless vacuum we experienced in the first two games, and extended it into a more involved ordeal. Tim: Well, in terms of atmosphere and tension, I thought Isaac's free-floating spacewalks were some of the coolest parts of the game. Enemy encounters seemed more random - popping out of snow around Isaac Clarke and lining up like fodder as I backed away. ![]() In Dead Space 3, the atmosphere didn't grip me in the same way. What was it about the first two games that made you fall in love with them? Tim: Alright, so let's start with what you said about it not being the Dead Space experience you remember loving. I mostly remember it as a series of doors, elevators, and ladders. The combat wasn't as intense, even though the necromorphs moved faster. ![]() I was frustrated by it, and kept wanting it to turn into the Dead Space experience that I enjoyed in the previous two games. Lukewarm to negative fan response at first, then the controversy sort of dies down and people appreciate it in hindsight. I'm thinking similar to how Super Mario Sunshine and The Legend of Zelda: Wind Waker played out. Tim: Reiner, I can confidently say that I think Dead Space 3 will be one of those games that people look back on and are surprised by how poor of a reception it got. ![]() This entry features executive editor Andrew Reiner debating Dead Space 3 with senior associate editor Tim Turi. Versus Mode is a special feature that we're doing today, and it focuses on two editors debating the merits of a particular game or series. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |